Creating cutting edge research to push XR simulation beyond what a headset alone can render.
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Immersive, hands-on learning that helps trainees build practical skills in safe, repeatable XR environments.

Scenario-driven rehearsal for situations too dangerous or costly to stage for real.

Workforce training for connected factories, rehearsed in XR before the production line.

Living replicas of machines and plants — simulated in the cloud, inspected in a headset.

Shared immersive spaces where many users meet inside one simulation.

Simulations that keep running when the headset comes off. Evolving, always-on worlds.

Engines taken apart — rendering, physics, simulation — and recomposed across device, edge and cloud.

Heavy graphics computed off-device and streamed to lightweight headsets.

A unified mathematical language for geometry and networking at the core of our simulations.
Experimenting at the intersection of extended reality and cloud computing — how immersive training is built, how fidelity grows when heavy computation moves off-device, and everything XR and real-time graphics in between.
Questions, ideas or collaboration proposals — we would like to hear from you. Write to info@nextxr.eu or use the form.